Labo Aquaria

UE4 is my life style.
Here is the Labo I show my creation with UE4 and Oreo...
<< Morphing with render target texture in Niagara (2) | main | Widget and Niagara >>
Morphing with render target texture in Niagara (3)
0

    Let's construct blueprint.

     

    Open your BP and add one Niagara component under SceneRoot. And make some Variables.

    • Canvas Render Target 2D
    • Texture Render Target 2D
    • Canvas
    • Vector 2D
    • String
    • Material Interface
       

    [BluePrint]

     

     

    1. Set "TextureRenderTarget2D" and set ready for drawing on canvas.

    2. Use "Begin Draw Canvas to Render Target" to draw text as texture.

    3. Clear this texture once if you need.

     

     

    This Custom event can be called at any times you need changing text.

    1. Make a custom event. Draw texture on any canvas and connect "Size" in "Begin Draw Canvas to Render Target" to "Screen Size".

    2. Call "Draw Text" and set its text size and any string. "Screen Position" should be same size as 
    "render target texture" and "Render Color" also should be red color if you set "niagara module script" like it gives only red some effects.

     

     

    You can set any variable for letting niagara move whatever you like, for instance sounds or distance.
    You should set properties that belong "User." in namespace in Niagara Emitter.

     

    Set "Draw Material to Render target" to draw material on the another "TextureRenderTarget2D".

    This wouldn't be needed a delay node though, I did for some reason.

     

    [Material]

    later on.

    | UE4 | 10:28 | comments(0) | - |
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